Goal: race all four of your tokens from base to the center before the other players.
Roll the die. A 6 can launch a token from base or move an active token six spaces.
Tap a highlighted token to move it. Capturing an opponent sends that token back to base.
Route Gates: gold gate spaces are tactical decision points. Landing exactly on a gate earns 1 Momentum.
Momentum: spend 1 point to adjust a rolled die by +1 or −1 before choosing a move. It cannot go below 1 or above 6.
Reserve Die: when you roll 6, you gain another roll. You can use it immediately or bank its value for a later turn.
Finish all four tokens to win. Daily mode is seeded for the day; Practice is unlimited and does not affect the daily streak.
The game is designed as an original Ludo-style variant: the classic race foundation is combined with route-gate choices, momentum control and a bankable second roll.